Monday, January 2, 2012

Heavy Warbeast survivability


"None of you seem to understand. I'm not locked in here with you. You're locked in here with ME!"  Rorschach



First off, Warbeast are more complicated than their Metal Mickey counterparts. Animi (plural of Animus?) and lots of other tricks make these results a little less solid than the Warjack set. 

The Animus "Bump" is a perfect example. If you hit the Skorne beast Tiberion once with "Bump" up, you get pushed away 3". This would prevent any further attacks. There are way to prevent "Bump" working but it all gets complicated. I decided to ignore "Bump" for this test.


On top of that, Warbeast are more expensive than Warjacks because of Fury mechanic and the extra utility they usually bring. 


I feel you would be better served comparing the Survivability rating within faction, rather than across faction.


That being said, on with the test.




Test:


How many hits would it take to destroy different Beasts per cost point of the model?
To explain further, if a model costs 7pts and needed 7 hits to be destroyed, then the survivability rating would be 1.00.



Assumptions:
  1. Attacking model has Mat 6, P&S 17, and can perform as many melee attacks as needed to complete the job.
  2. All defensive buffs the Beasts possess are up (Spiny Growth, Warping etc).
  3. Things that occur in melee, like Unyeilding are on, but things that break the combat, like the animus "Bump" are off.





Example: 


I do not want to get into hot water with PP for publishing a list of Def, Arm, Pt cost and Damage boxes for its models and so will give as an example the Legion Carnivean, whose rules are freely available as part of the Quick Start Rulebook.
The Carnivean has Def 11, Arm 20 (with Spiny Growth), has 30 boxes and costs 11 points.
He will be hit 83.3% of the time by MAT 6 and will take 4 damage on average when hit by P&S 17.
This runs to 3.33 damage taken per attack and so the Carnivean will be destroyed after 9.00 attacks.
The Carnivean costs 11 points and so dividing 9.00 by 11 gives you the value 0.82, it's survivability rating.




Results: 


Table 1.1:

Rank Faction Model Survivability
1 Skorne Sentry 1.33
2 Circle Feral 1.24
3 Circle Ghetorix 1.22
4 Skorne Archidon 1.17
5 Skorne Tiberion 1.09
6 Skorne Gladiator 1.04
7 Skorne Cannoneer 1.00
8 Circle Pureblood 0.99
9 Legion Angelius 0.95
10 Legion Seraph 0.94
11 Skorne Bronzeback 0.91
12 Circle Wold Guardian 0.86
12 Circle Stalker 0.86
14 Circle Shadowhorn 0.84
15 Minion Blackhide 0.83
16 Legion Carnivean 0.82
17 Minion War Hog 0.81
18 Skorne Rhinodon 0.77
19 Circle Gnarlhorn 0.75
20 Troll Earthborn 0.74
21 Skorne Molik Karn 0.73
22 Troll Blitzer 0.72
22 Troll Mauler 0.72
22 Minion Road Hog 0.72
25 Circle Woldwarden 0.71
26 Circle Megalith 0.69
27 Troll Mulg 0.68
28 Legion Scythean 0.67
29 Troll Bomber 0.65
30 Minion Ironback 0.61
30 Legion Typhon 0.61
32 Legion Ravagore 0.60
33 Troll Rok 0.59
34 Legion Proteus 0.55
35 Minion Swamp Horror 0.53




The table 1.1 shows the outcomes for each Warbeast up to Domination releases.
  • Skorne take the Khador role and are dominant in this category with half the top 10.
  • A big surprise however, was how good some Circle models appear to be, 3 of the top 8 are Wolfs.
  • Trolls seem a bit lame but if you factor in Krielstone bearers. They get quite a bit better.
  • Legion have problems and the Flying models have clearly the best Survivablilty, followed by the Carnivean (due to it's Animus).
  • Minions came off badly.
  •   




Conclusions:


Skorne has the clear advantage in this catergory, but for the rest, good Def seems to be better than good Arm.



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